When the dragon falls to 50% health, you'll watch a cut scene, and the battle will conclude. By concentrating your attacks on her legs (until she stumbles and leaves herself open), you will minimize the amount of jumping around she does, and you will maintain battlefield control. Note that her head is her weakest point, but ignoring her legs often means that she'll attack you more than necessary, and you need to think defensively. Use that opportunity to attack with your strongest available powers. Even better, there is a chance that with enough damage to one or both legs, she'll stumble forward and be completely open to all attacks without countering for about ten seconds. As long as her legs are wounded, she will not jump around, and she's less likely to use her flapping wings attack. A Fathers Guidance is triggered by examining a book inside a fallen red building located slightly west of the western ramparts where Undead Ramparts to the West takes place. Order your ranged attackers to spread out and attack separate front legs as well, thus guaranteeing that one of your ranged attackers will gain flanking damage bonuses.Īttacking the front legs is necessary. Next, while still paused, order one melee attacker to hit her front left leg, and the other to hit her front right leg. The dragon will give you a couple seconds to do this before she starts attacking, so you'll want to make that first pause count. As long as they are under the effects of a Rock Armor tonic or a barrier, they'll be fine.Īs soon as the cut scene ends, pause the game and have all four of your party members quaff potions: fire resistance for anyone at range, rock armor tonics for anyone in melee. It attacks in a cone, but she doesn't sweep the attack, so she'll likely only target one character. More probably, she'll shoot it onto warriors who are attacking her in melee. Her other ranged attack is to breathe fire, though she rarely uses it to the limit of its range. She never shoots it at anyone close though if you see it coming, and can react quickly enough, you can strafe to dodge it. It creates a fiery patch on the ground that near-guarantees the Burning status ailment, and the fireball itself does moderate direct damage with minor splash damage. She more often inhales, then spits a large fireball at you. Otherwise, the dragon has two ranged attacks. If you have Vivienne, she can use a barrier to mitigate the damage, but there is no other defense for it. If a non-warrior takes all four of those attacks, it's almost guaranteed to be lethal. She'll swing her wings down four times, and anyone who is not within melee range will suffer heavy damage. Any story spoilers from all games must be covered with spoiler tags SPOILER. This thread has been marked as No Spoilers. When this happens, if you're not melee, drop everything you're doing and get within melee range. Even ground made the game easier when I used it, I was around level 20 by the end of the main game which usually doesnt happen, I usually start one of the DLCs at level 16 to get up to 20. If the Inquisitor kills Hanal'ghilan prior to speaking to Ithiren, the quest may become bugged and no reward will be given, including any Dalish Favor, in addition to Ithiren's quest marker remaining permanent.Her most devastating attack is when she plants her back legs and spreads her wings wide and up.If the Inquisitor is of elvish origin or has the History Knowledge Inquisition perk, Dalish Favor +1 is granted for selecting the (Special) dialog option "A golden halla? Hanal'ghillan?" when speaking to Ithiren.
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