![]() Changing the ”Shadow visibility” setting was not applied during the raid.Player would go to crouch position when trying to hide quest items from prone position.Breath sounds were not played if the player used up stamina with the Kiver visor down.The reticle on the MRS sight was placed below the alignment on the Vector and UMP.The sorting of lots by time of removal on the flea market did not work.The observer did not see the grenade that the player put on the ground right out of his hands.The observer was not able to see the grenade in the dropped backpack if the player put it in the backpack right out of his hands.The remaining generator runtime counter was not synchronized between the fuel canisters and the generator itself.Incorrect sensitivity on the mechanical sight on the ACOG.The player with empty hands could not drop the backpack.Character’s empty hand animation at a distance.Weapon mastering progress was not properly counted during the raid.“Strength”, “Stamina”, and “Stealth” movement progress was not properly counted during the raid.Part 4.” which could be done without the scav vest. Filters for food and medicine that did not work in the player’s stash.The player could not go sideways through the doorway.The transfer screen from scav layered onto the main menu screen after restarting the game on the transfer screen.Inventory and animation of the player’s hands hung if the player simultaneously opened the door with a key and threw a grenade.Saiga 12 and PP-9 Klin stocks would get folded together with a quick drop of the backpack.Hits on the neck protection worsened the condition of the helmet itself, not the condition of the neck protection.Bolt-catch animations would be replaced with a charging handle loading one.The library did not speed up the ”Crafting” and ”Hideout management” skills. ![]() The production timer in the hideout, which has been partially cropped.At the moment of the weapon assembly in the presets menu – the separate weapon mod would be applied to the gun even if the gun already had such a mod on it.The consumption rate of the air filter was higher than necessary.The mods locked behind a quest did not unlock on the purchase screen for presets even after completing the quest.Strong and weak grenade throws now work the same way: held down the key, thrown by releasing the key, and does not depend on the aiming settings. The difference in the actions of the character when switching between pressing and holding the keys.Inventory and animation of the player’s hands hung when the player tried to move a cartridge from the chamber of the weapon in his hands to a full stack of ammunition.The progress of the ”Crafting” skill diverged between the client and the backend after production was completed.The player hung on a blank screen after pressing the ”Back” button on the treatment screen after a raid.Totally silent movement of Shturman and his guards.In some cases players wouldn’t spawn even after successful matching and would get back to the main menu.A full description of the patch will be published later. Please note that this list does not include changes and new additions introduced in this patch. Here is the list of fixes in Escape from Tarkov patch 0.12.11.
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